Summer Reading Smackdown: Gamification Design Case Study

Lead Designer & Program Architect | Kilgore Memorial Library

The challenge:

Revitalize a decade-losing reading competition against Seward Library through innovative design that boosts participation, morale, and community pride.

my solution:

A fully branded Monopoly-inspired ecosystem, from game boards to prizes, that transformed routine reading logs into a collectible, competitive experience.

Custom Game System Design

  • York-themed Monopoly Board: Replaced classic properties with local landmarks (parks, streets) to foster hometown pride

  • Blind-Bag Tiles: Hand-cut sticker sheets in mystery envelopes, creating addictive "gacha game" appeal

  • Tri-Fold Rulebook: Consolidated instructions into a pocket-sized brochure (back of game board)

Skills Showcased:
Branding | Print Design | User Experience (UX) | Local History Integration

Prize Suite & Merchandise

  • Makerspace-Crafted Swag: Designed and produced bookshelf-patterned tumblers/socks, Monopoly-money mugs, and more

  • Tiered Reward System: Structured prize tiers (instant wins to grand prizes) using custom iconography

Skills Showcased:
Product Design | Adobe Illustrator | Cost-Effective Production

Cohesive Marketing Campaign

  • Social Media Assets: Teaser posts mimicking Monopoly cards and featuring iconic imagery

    In-Library Collateral: Registration forms as "Property" cards, Paper reading trackers designed after “Chance” cards

    Press Kit: Coordinated newspaper/TV visuals featuring game elements

Skills Showcased:
Digital Marketing | Graphic Design | Public Relations Strategy

Impact by the Numbers

  • 29%↑ in registrations (348 readers)

  • 51%↑ books read vs. 2024 (4,563 total)

  • 84% of survey respondents called game "very fun"

  • Front-page coverage in York News-Times

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1000 Books