
Summer Reading Smackdown: Gamification Design Case Study
Lead Designer & Program Architect | Kilgore Memorial Library
The challenge:
Revitalize a decade-losing reading competition against Seward Library through innovative design that boosts participation, morale, and community pride.
my solution:
A fully branded Monopoly-inspired ecosystem, from game boards to prizes, that transformed routine reading logs into a collectible, competitive experience.

Custom Game System Design
York-themed Monopoly Board: Replaced classic properties with local landmarks (parks, streets) to foster hometown pride
Blind-Bag Tiles: Hand-cut sticker sheets in mystery envelopes, creating addictive "gacha game" appeal
Tri-Fold Rulebook: Consolidated instructions into a pocket-sized brochure (back of game board)
Skills Showcased:
Branding | Print Design | User Experience (UX) | Local History Integration
Prize Suite & Merchandise
Makerspace-Crafted Swag: Designed and produced bookshelf-patterned tumblers/socks, Monopoly-money mugs, and more
Tiered Reward System: Structured prize tiers (instant wins to grand prizes) using custom iconography
Skills Showcased:
Product Design | Adobe Illustrator | Cost-Effective Production

Cohesive Marketing Campaign
Social Media Assets: Teaser posts mimicking Monopoly cards and featuring iconic imagery
In-Library Collateral: Registration forms as "Property" cards, Paper reading trackers designed after “Chance” cards
Press Kit: Coordinated newspaper/TV visuals featuring game elements
Skills Showcased:
Digital Marketing | Graphic Design | Public Relations Strategy
Impact by the Numbers
29%↑ in registrations (348 readers)
51%↑ books read vs. 2024 (4,563 total)
84% of survey respondents called game "very fun"
Front-page coverage in York News-Times

